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Introducing Project GrailWay

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  • Introducing Project GrailWay

    For those who are not familiar with my previous work, it is my ambition to create a new game which is primarily (but not necessarily limited to being) centered around Questing and Adventure. In addition I am hoping to involve the community in a collaboration for planning/ideas when it comes to storyline, characters, towns, races, weapon names etc, for which I aim to post threads here throughout the following weeks which provide a general outline.

    Some screenshots of tileset work in progress are attached.

    Note that GrailWay is the name of the project and may not necessarily be used as the name of the game.
    Outside Mansion House inside

  • #2
    Best of luck to you Thor! =)

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    • #3
      It look's amazing Thor gl on building the game

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      • #4
        Get that nostalgic feel off them pics 😬

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        • #5
          Looks cool! Good Luck Thor :-)

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          • #6
            Very interesting Thor. Your work on Classic was impressive. I'm happy you've decided to continue game design. If you ever get to a point where you're looking for level artists I'll definitely lend a hand.

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            • #7
              It's baby steps but finally got the tiles organised for production within the editor.
              Attached Files

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              • #8
                I'm not familiar with the editor at all. How well does this game support layers?

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                • #9
                  You basically need to use layers.

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                  • #10
                    Originally posted by maximus_asinus View Post
                    I'm not familiar with the editor at all. How well does this game support layers?
                    Once you start thinking in layers, the tiled editor is awesome. I'm considering doing a NW to Tiled converter to get started for people familiar to other editors.

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                    • #11
                      It really slows me down when I have to switch tools to copy and place then delete tiles instead of just straight up moving them around.

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                      • #12
                        Can tiles draw over players? That alone would move this game 3 steps forward over that other game.

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                        • #13
                          Ya, they can.

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                          • #14
                            With layer attribute drawover=true

                            But can also be possible to support multiple walkable layers in the future (need to adapt collision, clicking, drawing).
                            Also known as Daddy and bomber

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                            • #15
                              That sounds very usefull.

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